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FOREVER / FACTION COMPARISON

Alliance vs. Horde

Different homes. Different journeys. Compare capitals, travel, city dungeons and starting together, including Forever’s additions.

08 NOV 2026DE / ENGeography & practical play

01 / AZEROTH

Left and right on the world map

Your impression matches the focus of the six original capitals: two Horde cities are in Kalimdor and two Alliance cities in the Eastern Kingdoms. Darnassus is in the west, however, and Undercity in the east. This is not a measure of territorial control or player population.[6]

WEST / LEFT

Kalimdor

A
DarnassusNight Elves
H
OrgrimmarOrcs + Trolls
H
Thunder BluffTauren

EAST / RIGHT

Eastern Kingdoms

H
UndercityForsaken
A
IronforgeDwarves + Gnomes
A
StormwindHumans

Schematic orientation in north-to-south order. Not a navigation map, scale drawing or border map. Zephras is an additional starting experience, outside this six-capital count.

In practice, early Horde routes from Durotar and Mulgore converge toward the Barrens. Alliance travel connects Elwynn and Dun Morogh through its two eastern capitals. Night Elves and Forsaken illustrate why both continents still matter.

02 / TRAVEL

The tram, zeppelins and new ships

TRAIN / TRAM

Stormwind ⇄ Ironforge

The free Deeprun Tram joins the Dwarven District and Tinker Town, avoiding an overland journey.[5]

ZEPPELIN

Orgrimmar ⇄ Undercity

A cross-continent connection. Towers stand outside Orgrimmar in Durotar and outside Undercity in Tirisfal.[5]

ZEPPELIN

Grom’gol as a third hub

Direct links from Orgrimmar and Undercity to Stranglethorn complete the zeppelin triangle.[5]

NEW IN FOREVER / SHIP

Stormwind ⇄ Auberdine

The new harbor route connects the eastern capital pair with Darkshore, useful when meeting Night Elves.[1]

FOREVER / SHIP SERVICE

Menethil · Southshore · Auberdine

The additional service reaches Hillsbrad. These are stops on a service, not three guaranteed nonstop trips; check the destination at the dock.[1]

BOTH / SHIP

Ratchet ⇄ Booty Bay

A neutral sea crossing between the Barrens and Stranglethorn.[5]

Interactive travel map: explore stops, services and direct departures ↗

Travel from Darnassus includes the Rut’theran–Auberdine connection. Thunder Bluff is outside the original Orgrimmar–Undercity–Grom’gol triangle; plan a road journey or an unlocked flight from there.[5]

A travel benefit is route-specific: the tram links two cities on one continent, while the zeppelin crosses the sea. Learn flight paths, choose a useful Hearthstone location and wait at the correct dock. No measured sailing or waiting times are claimed here.

03 / START

Which races start together?

Dwarves and Gnomes share Coldridge Valley; Orcs and Trolls share the Valley of Trials. Friends can therefore choose different races and begin in the same place, although class quests may require different detours.[7]

Faction / racesFirst starting areaRegionHome connection
AllianceHumansNorthshireElwynn ForestStormwind
AllianceDwarves + GnomesColdridge ValleyDun MoroghIronforge
AllianceNight ElvesShadowglenTeldrassilDarnassus
HordeOrcs + TrollsValley of TrialsDurotarOrgrimmar
HordeTaurenCamp NaracheMulgoreThunder Bluff
HordeUndead / ForsakenDeathknellTirisfal GladesUndercity
Both factionsSkyborne: High Order / WindshaperZephras IsleSeparate zone, levels 1–12Choose faction at creation

Original regions use Blizzard’s Classic assignments and original Forever quest references; Forever adds quests within them. Skyborne details use the current Forever announcement.[6][7][4]

Skyborne start on the same Zephras Isle but choose High Order/Alliance or Windshaper/Horde at creation. Access requires the Heroic Pack or higher. Sharing a zone does not make the variants a neutral faction that can freely group together.[3]

For a party together: Choose the same faction and ruleset. A Human and a Dwarf can play together; an Alliance and a Horde Skyborne do not become party members merely by starting in the same zone.[3]

04 / CITY DUNGEONS

Which capitals have dungeons?

CapitalRaces / continentDungeon & location
AllianceStormwindHumansEastern KingdomsStormwind Stockade ↗Inside the city.[10]
AllianceIronforgeDwarves and GnomesEastern KingdomsHall of Thanes · new ↗Beneath the city. Gnomeregan is outside, in Dun Morogh.[2]
AllianceDarnassusNight ElvesKalimdor—No dedicated five-player dungeon in the current directory.
HordeOrgrimmarOrcs and TrollsKalimdorRagefire Chasm ↗In the Cleft of Shadow.[9]
HordeThunder BluffTaurenKalimdor—No dedicated five-player dungeon in the current directory.
HordeUndercityForsakenEastern KingdomsRuins of Lordaeron · new ↗In the ruins above Undercity.[2]

City maps: Forever 1.60.1.70790, © Blizzard Entertainment, hosted locally. No entrance pins. Lordaeron’s ruins are above Undercity; its city map only provides area context. Interior maps are in each linked guide.

Gnomeregan is in Dun Morogh, not inside Ironforge. Shadowfang Keep and Scarlet Monastery are also outside Undercity. Convenient access does not imply faction exclusivity: Blizzard also describes the opposing faction’s journey to the new capital dungeons.[2]

City of Dalaran in the Alterac Mountains is another new dungeon. Both factions have an attunement chain: Alliance from Southshore and Horde from Tarren Mill. It is a separate topic here, not the later floating capital from other WoW versions.[2]

05 / YOUR ROUTE

What does this mean in everyday play?

Alliance: connected city hubs

  • Humans, Dwarves and Gnomes can link their eastern capitals with the tram.
  • Stormwind–Auberdine makes early meetings with Night Elves easier.
  • Combine the Stockade or Hall of Thanes with errands in Stormwind or Ironforge.

Horde: early routes converge

  • Orcs and Trolls start together; Tauren can join them later through the Barrens.
  • Zeppelins connect the Orc/Troll homeland with Tirisfal and Stranglethorn.
  • Ragefire Chasm and Lordaeron’s ruins are beside the Orgrimmar and Undercity hubs.

These are geographic and organizational benefits, not a ranking. Questing mainly in one region rewards different connections from touring dungeons. Both factions still travel for endgame, professions and PvP.

The old class split no longer applies: Forever has Paladins and Shamans on both sides, including Forsaken Paladins and Dwarf Shamans. Check the specific race–class pairing and abilities.[8]

SOURCES / 08 NOV 2026

Evidence and scope

Forever additions follow Blizzard’s current announcements. Older official Classic publications explicitly supply geographic and transport baselines, supplemented by Forever quest references and new connections. The route overview is not a live timetable. Travel examples are our planning advice.

Show source records
  1. Blizzard: Forever Found Photos – neue Schiffe / new ships ↗
  2. Blizzard: New Forever Dungeons – Hall of Thanes, Ruins of Lordaeron, Dalaran ↗
  3. Blizzard: Forever Starter Guide – Gruppenregeln / grouping rules ↗
  4. Blizzard: Skyborne – Fraktionswahl und Zephras / faction choice and Zephras ↗
  5. Blizzard: Classic Getting Around Azeroth – Verkehrsgrundlage / transport baseline ↗
  6. Blizzard: Classic Primer – ursprüngliche Startzonen und Städte / original starting zones and capitals ↗
  7. QuestieDB: originale Forever-Questdaten / original Forever quest references
  8. Blizzard: Forever – Völker und Klassen / races and classes ↗
  9. Flammenschlund: ausgewertete Client- und Questquellen / reviewed client and quest sources ↗
  10. Verlies: ausgewertete Client- und Questquellen / reviewed client and quest sources ↗

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