azerothcompassWORLD OF WARCRAFT JOURNAL
← Dungeon overview

FOREVER / DUNGEON GUIDE

Stormwind Stockade

The Stockade is a compact prison dungeon in Stormwind. Its dead-end wings contain named rioters; an efficient quest run combines them with prisoner and bandana counters. Forever adds new boss gear to a dungeon formerly known for sparse loot.

07 NOV 2026DE / EN5 encounter profiles
Level guidance24–32
ZoneStormwind City
Encounter profiles5
Map views1
01 / START

Before you leave

Alliance players collect quests from Thelwater and Nikova in Stormwind and from Darkshire, Lakeshire and Dun Modr. The Deadmines letter chain leads through Bazil Thredd to The Stockade Riots. Horde parties must organise their own passage through Stormwind.

The level range is guidance, not a verified entrance minimum. Routes and tactics are our planning advice; current server mechanics have not been confirmed by our own gameplay tests.

Entrance coordinates are Map-table ghost-return references, not surveyed portals.

Group Finder range and quest acceptance level are not verified hard entrance minimums.

02 / MAPS

Approach and maps

Area map for the approach. Any entrance pin uses the Map table’s ghost-return location, not a surveyed doorway.

Stormwind City · ≈ 50.4 / 66.2 · Forever 70790
Stormwind Stockade · map view 1
Map view 1/1 · Original Forever map artwork; floor assignment follows the source snapshot.

Boss numbers label list entries, not invented map positions. A minimap overview with overlapping rooms is not automatically a verified floor sequence.

03 / ROUTE

Plan your run

  1. Central corridor: clear to the first junction and preserve a retreat lane. Open cells are not an invitation to explore alone.
  2. Side wings: finish one side together, then return to the junction. Check named quest targets and collection counters before changing wings.
  3. Cell fights: clear nearby packs before Dextren and assign interrupts before Hamhock. Pull enemies out of cramped cells into cleared space.
  4. Bazil and completion: include Bazil for the Defias follow-up. Return to the entrance only after the final bandana and prisoner-counter check.
04 / BOSSESS

Encounters and your jobs

The list combines current client entries with the associations identified in each profile. Unclear variants are marked. Its order is not a surveyed walking route; check casts, immunities and triggers in game.

01
NPC 1696

Targorr the Dread

Pull the cell into the cleared corridor and have eligible players check for Targorr’s head afterwards.

Tank
Keep safe ground behind you and save a defensive for damage spikes.
Healer
Top up the tank before likely melee spikes and maintain line of sight through movement.
Damage
Wait for tank threat and avoid activating another pack while repositioning.
02
NPC 1666

Kam Deepfury

Secure cell adds and avoid separating the tank from the healer through doors. Check the head for the Dun Modr task.

Tank
Keep safe ground behind you and save a defensive for damage spikes.
Healer
Top up the tank before likely melee spikes and maintain line of sight through movement.
Damage
Wait for tank threat and avoid activating another pack while repositioning.
03
NPC 1717

Hamhock

If a healing or damage cast appears, rotate interrupts. Do not open another cell at the same time.

Tank
Gather caster companions with the boss on cleared ground.
Healer
Watch controlled allies and removable debuffs while preserving a healing reserve.
Damage
Rotate interrupts where the spells actually being cast permit it.
04
NPC 1663

Dextren Ward

Clear nearby cells first. The reference fear effect makes uncleared retreat routes dangerous; agree appropriate counters beforehand.

Tank
Start only with nearby rooms cleared and retreat routes secured.
Healer
Stabilise allies before loss of control and prepare appropriate removal.
Damage
Do not drag new cells during control effects; watch escape routes and defensive options.
05
NPC 1716

Bazil Thredd

Gather companions, mark a shared focus target and check the Defias follow-up in the quest log before leaving.

Tank
Pick up adds early so they do not reach the healer.
Healer
Position so newly active enemies do not separate you from the tank.
Damage
Kill the marked target together and use area damage after threat is secure.
05 / QUESTS

Quests, prerequisites and rewards

Minimum levels concern acceptance, not combat suitability. Prerequisites show direct links, not every earlier step. Coordinates belong to the explicitly named zone. Additional class quests and follow-ups can require further travel.

Alliance · minimum level 22 · #377Crime and Punishment

Secure Dextren’s hand as the quest objective.

Accept
Councilman Millstipe · Duskwood · ≈ 71.9 / 47.8
Turn in
Councilman Millstipe · Duskwood · ≈ 71.9 / 47.8
Direct prerequisite
None listed in the reference used

Reward: choose one

  • Ambassador's Boots #2033
  • Darkshire Mail Leggings #2906
  • Town Clerk's Mittens #270029

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

Alliance · minimum level 22 · #378The Fury Runs Deep

Collect Kam’s head for the Dun Modr turn-in.

Accept
Motley Garmason · Wetlands · ≈ 49.7 / 18.2
Turn in
Motley Garmason · Wetlands · ≈ 49.7 / 18.2
Direct prerequisite
303

No immediate equipment reward recorded in this selection.

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

Alliance · minimum level 22 · #386What Comes Around...

Secure Targorr’s head for the Lakeshire turn-in.

Accept
Guard Berton · Redridge Mountains · ≈ 21.2 / 46.6
Turn in
Guard Berton · Redridge Mountains · ≈ 21.2 / 46.6
Direct prerequisite
None listed in the reference used

Reward: choose one

  • Lucine Longsword #3400
  • Hardened Root Staff #1317
  • Ursine Hammer #270027

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

Alliance · minimum level 22 · #387Quell The Uprising

Defeat ten prisoners, eight convicts and eight insurgents; check all counters before leaving.

Accept
Warden Thelwater · Stormwind City · ≈ 51.5 / 69.4
Turn in
Warden Thelwater · Stormwind City · ≈ 51.5 / 69.4
Direct prerequisite
None listed in the reference used

No immediate equipment reward recorded in this selection.

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

Alliance · minimum level 22 · #388The Color of Blood

Collect ten red wool bandanas.

Accept
Nikova Raskol · Stormwind City · ≈ 73.8 / 54.6
Turn in
Nikova Raskol · Stormwind City · ≈ 73.8 / 54.6
Direct prerequisite
None listed in the reference used

No immediate equipment reward recorded in this selection.

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

Alliance · minimum level 16 · #391The Stockade Riots

Defeat Bazil and take the required head for Thelwater.

Accept
Warden Thelwater · Stormwind City · ≈ 51.5 / 69.4
Turn in
Warden Thelwater · Stormwind City · ≈ 51.5 / 69.4
Direct prerequisite
389

No immediate equipment reward recorded in this selection.

Questie Forever reference; not recorded in this dungeon’s checked current quest cache. Verify availability, acceptance and follow-ups in game.

06 / LOOT

Loot: distinguish stats from acquisition

These are selected items; quest rewards appear above. Observed drops and acquisition references are deliberately separated. Current stats do not turn an old acquisition reference into a confirmed Forever drop. No guaranteed rates or untested best-in-slot promises.

Dark Horde Band

Dark Horde Band · #273806
Observed drop

Targorr the Dread ↑

Finger · iLvl 26 · level 21

+6 Stamina; +6 spell damage and healing

Drop observation from a small sample; stats separately checked from current client70862.

Blackrock Harness

Blackrock Harness · #273805
Observed drop

Targorr the Dread ↑

Chest / Leather · iLvl 26 · level 21

96 Armor; +8 Stamina; +4 Defense; +14 attack power

Drop observation from a small sample; stats separately checked from current client70862.

Bridgebreaker Bindings

Bridgebreaker Bindings · #273808
Observed drop

Kam Deepfury ↑

Wrist / Cloth · iLvl 29 · level 24

20 Armor; +7 Fire Resistance; +9 healing; +3 spell damage

Drop observation from a small sample; stats separately checked from current client70862.

Ogre Grips

Ogre Grips · #273810
Observed drop

Hamhock ↑

Hands / Mail · iLvl 30 · level 25

136 Armor; +10 Stamina; +4 Strength

Drop observation from a small sample; stats separately checked from current client70862.

Graverobber's Shovel

Graverobber's Shovel · #273817
Observed drop

Dextren Ward ↑

Two-Hand / Mace · iLvl 28 · level 23

68–102 damage; speed 3.70; +10 Stamina; +12 attack power doubled versus Undead; use: dig at Raven Hill Cemetery or Scarlet Monastery Graveyard

Drop observation from a small sample; stats separately checked from current client70862.

Nightskulker Ring

Nightskulker Ring · #273820
Observed drop

Dextren Ward ↑

Finger · iLvl 28 · level 23

Fear effects have 4%lower hit chance against you; +2%movement speed in Duskwood

Drop observation from a small sample; stats separately checked from current client70862.

Concealed Hand Crossbow

Concealed Hand Crossbow · #273829
Observed drop

Bazil Thredd ↑

Ranged / Crossbow · iLvl 31 · level 26

24–37 damage; speed 2.00; +12 ranged attack power

Drop observation from a small sample; stats separately checked from current client70862.

EVIDENCE

Evidence and unresolved details

Checked 7 November 2026. Current encounter and item data mainly use client 1.60.1.70862. Quests combine current client/player records with original Questie Forever reference data. Maps load directly here, with their origin and any floor-assignment limits identified beside each image.

Routes and role advice are our own planning recommendations. We have not independently tested server mechanics live. A client entry alone proves neither current encounter availability nor timing. Entries from other game variants and unrecorded NPC associations are identified in the relevant guide.

For loot, distinguish current stats from acquisition: “observed drop” is a recorded association, sometimes from beta and often a small sample. A “drop reference” is not current drop confirmation. Neither establishes a reliable drop rate. Some new German names are editorial translations; English names and identifiers retain exact identity.

Entrance coordinates are Map-table ghost-return references, not surveyed portals.

Group Finder range and quest acceptance level are not verified hard entrance minimums.

Maps use Forever70790 artwork with floor assignment cross-referenced to Retail12.1.5.70783. No invented boss pins.

Read source notes and media credits here ↗
NEXT

Your next adventure

Search