FOREVER / CLASSES
Your class.
Every possibility.
Compare all nine classes. Role filters cover the whole class, including melee Hunters and Restoration Shamans.
9 classes
Warrior
Arms and Fury for melee damage, Protection for tanking. Match talents and equipment to your party role.
Paladin
Retribution, Holy and Protection open different roles: melee damage, healing and tanking, supported by the class’s utility.
Hunter
Hunters in Forever can fight at range or in melee. Beast Mastery, Marksmanship and Survival offer different paths, complemented by pets and traps.
Rogue
Assassination, Combat and Subtlety offer different melee priorities. Stealth and control shape how you approach opponents.
Priest
Discipline and Holy support healing and protection; Shadow offers ranged damage. The existing PvP build represents only one of these options.
Shaman
Enhancement for melee, Elemental for spell damage and Restoration for healing. Totems support all three paths. Temporarily tanking in small groups is an additional situational option.
Mage
Arcane, Fire and Frost are ranged spell-damage paths. Talent choices change control, resource use and damage priorities.
Warlock
Affliction, Demonology and Destruction combine ranged damage with different priorities in curses, demons and direct spells.
Druid
Feral includes Cat and Bear for melee damage and tanking. Balance offers ranged damage, while Restoration provides healing.
Choose a class. Plan your playstyle.
A class can appear in multiple filters. Each card opens its own class page with talents, races, professions and available specialist guides. For Shaman, “Tank · situational” specifically means temporary small-group tanking with suitable preparation.