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Professions / Skill guide

Leveling Mining in WoW Forever

From copper to new alloys: gathering targets, smelting recipes, materials and required workstations.

Your profession in Forever

FOREVER / SKILL GUIDE

Mining supplies ore and stone; smelting produces bars and alloys. Plan gathering requirements separately from processing recipes. New Forever projects include Azerothium, Heavy Thorium and three camp features.

All skill guides ↗ · Farm materials ↗ · Material directory ↗ · Vendor directory ↗ · Merchant’s Favor and shipments ↗

Build skill step by step

1–75

Gather and process copper

Start with Copper Veins at skill 1. Keep Rough Stone for other professions and your Lodestone. Smelt needed ore at a forge while the recipe can still grant skill.

75–150

Tin, bronze and iron

Tin Veins require 65, Silver 75 and Iron Deposits 125. Bronze uses copper and tin bars: one batch produces two Bronze Bars. Gathering and smelting requirements are different.

150–225

Choose metals for actual demand

Gold Veins require 155 and Mithril Deposits 175. Plan ore, stone and bars for specific smithing or engineering projects. Gray smelting recipes cannot replace gathering for further skill gains.

225–300

Prepare advanced processing

Truesilver Deposits require 230. Check further nodes in game and obtain new recipes before a large purchase. Heavy Thorium needs a Molten Foundry; an ordinary forge alone is insufficient for that recipe.

  1. Check trainer and rank: learn the profession and the next available rank. Your Professions window, K, shows what your character actually knows.
  2. Set a small skill target: choose a learned orange or yellow recipe you need yourself or can use as an intermediate. Green is less reliable; gray recipes grant no skill points.
  3. Craft in small batches: after each batch, check recipe color, supplies and your next useful alternative.
  4. Buy new recipes with a purpose: check acquisition, learning requirements and materials first. Spending Merchant’s Favor on a recipe does not supply its ingredients.

Stages are editorial work plans. They do not establish a guaranteed 1–300 shopping list: recipe colors, learned recipes and random skill gains determine your actual quantities.

Materials and sources

Player records document Copper Veins in Elwynn Forest and the Barrens, for example. Individual sightings do not establish a complete farming circuit. Bars come from smelting, coal from suitable vendor stock or trade; the checked records do not yet establish a precise Pitchblende farming source.

Gathering requirements; check recipe learning requirements separately.
Material / targetRequirementAcquisition
Copper VeinMining 1Mine the node; see location reports in the link.
Tin VeinMining 65Mine the node; see location reports in the link.
Silver VeinMining 75Mine the node; see location reports in the link.
Iron DepositMining 125Mine the node; see location reports in the link.
Gold VeinMining 155Mine the node; see location reports in the link.
Mithril DepositMining 175Mine the node; see location reports in the link.
Truesilver DepositMining 230Mine the node; see location reports in the link.

Recipes and material planner

These projects show exact ingredients per crafting batch. Change the batch count to scale the materials. One craft does not automatically grant one skill point.

Basic recipe

Smelt Copper

One ore becomes one Copper Bar.

Get the recipe
No teaching item linked in the data. Check the profession trainer; a specific trainer is not confirmed here.
Workstation
Forge, as specified by the recipe.
Skill
Learning requirement not independently recorded; check in game.Yellow at 25 · Gray at 70 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Basic recipe

Smelt Bronze

Combine copper and tin into an alloy.

Get the recipe
No teaching item linked in the data. Check the profession trainer; a specific trainer is not confirmed here.
Workstation
Forge, as specified by the recipe.
Skill
Learning requirement not independently recorded; check in game.Yellow at 65 · Gray at 115 (database)
Output
2 Bronze Bars per batch
batches
  • 1
    Copper Bar ↗Have a miner smelt it, or trade for finished bars.
  • 1
    Tin Bar ↗Have a miner smelt it, or trade for finished bars.

Materials for 1 batch.

Recipe and ingredients in game data

Forever / Metal processing

Smelt Azerothium

New Azerothium Bar crafting material.

Get the recipe
No teaching item linked in the data. Check the profession trainer; a specific trainer is not confirmed here.
Workstation
Forge, as specified by the recipe.
Skill
Learning requirement not independently recorded; check in game.
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 2
    Pitchblende ↗The Forever database lists vendor availability in Riverglades. A precise farming source is not confirmed here; check current vendor stock or player trade.
  • 1
    Coal ↗Check a suitable trade-goods or profession supplier; player trade is another option.

Materials for 1 batch.

Recipe and ingredients in game data

Forever / Metal processing

Smelt Heavy Thorium

Process Heavy Thorium for advanced crafting.

Get the recipe
No teaching item linked in the data. Check the profession trainer; a specific trainer is not confirmed here.
Workstation
Molten Foundry required.
Skill
Learning requirement not independently recorded; check in game.Yellow at 300 · Gray at 315 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 1
    Heavy Thorium Ore ↗New ore; a precise farming source is not confirmed here. Check the item record and current offers.

Materials for 1 batch.

Recipe and ingredients in game data

Forever / Camping

Lodestone

Melee Attack Power at camp; alternative to Blessing of Might.

Get the recipe
First profession feature through an introductory profession quest or trainer; Blizzard gives skill 20. Check the local introduction.
Workstation
Plan a campfire for placing the feature.
Skill
Skill 20 is Blizzard’s general entry point for the first profession feature.Yellow at 20 · Gray at 25 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Forever / Camping

Rock Garden

Grows a common mining node over time; do not assume a fixed ore type or yield.

Get the recipe
Blueprint linked in the profession data; a specific vendor or drop creature is not established by the checked sources.
Workstation
Plan a campfire for placing the feature.
Skill
Learning requirement not independently recorded; check in game.Yellow at 140 · Gray at 145 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Forever / Camping

Molten Foundry

Camp workstation for recipes such as Heavy Thorium.

Get the recipe
Blueprint linked in the profession data; a specific vendor or drop creature is not established by the checked sources.
Workstation
Plan a campfire for placing the feature.
Skill
Learning requirement not independently recorded; check in game.Yellow at 300 · Gray at 300 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Your next project

Example: ten Bronze batches need ten Copper Bars and ten Tin Bars, producing twenty Bronze Bars. Allocate those bars to a chosen recipe rather than buying the same inputs twice as both ore and bars.

Plan recipe purchases with Merchant’s Favor ↗

Using the evidence

Checked 7 November 2026. Recipe data mainly uses build 1.60.1.70862; individual sightings may come from older Forever builds. Yellow/gray numbers are database difficulty thresholds, not learning requirements. Recipe acquisition and ingredient sourcing are listed separately. Some German names are fan translations; English names remain available for searching.

Our material directory ↗

All skill guides ↗ · Farm materials ↗ · Material directory ↗ · Vendor directory ↗ · Merchant’s Favor and shipments ↗

Sources & context

Profession recipes and ingredients checked against linked Forever game data. Vendor inventories, prices and some learning sources additionally use linked observational reports. Skill plans are editorial guidance; unresolved acquisition is identified beside the recipe. Some German names are fan translations. No independent live purchases or gameplay tests.

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