azerothcompassWORLD OF WARCRAFT JOURNAL
← Back to overviewWOW: FOREVER

Professions / Skill guide

Leveling Leatherworking in WoW Forever

From simple armor kits to new upgrades: plan leather, elixirs, dust and the Tanning Rack.

Your profession in Forever

FOREVER / SKILL GUIDE

Leatherworking turns leather and hides into equipment and armor kits. New upgraded kits need an existing base kit plus ingredients from other professions.

All skill guides ↗ · Farm materials ↗ · Material directory ↗ · Vendor directory ↗ · Merchant’s Favor and shipments ↗

Build skill step by step

1–75

Use basic supplies

Light Armor Kits and Handstitched Leather Boots use manageable leather stocks. Process your Skinning materials in small batches and check recipe colour as you progress.

75–150

Build intermediates

Medium Armor Kits feed new upgrades. The Forceful kit adds Enchanting dust and an Alchemy elixir; obtain the pattern before buying its additional ingredients.

150–225

Expand supply chains

Heavy and Thick Armor Kits provide concrete leather-and-thread recipes. Choose between learned gear and kits based on your material stock and current recipe colour.

225–300

Advanced projects

Start with suitable Rugged Leather recipes. Wicked Leather Pants also need a Cured Rugged Hide, whose current preparation requires a Tanning Rack.

  1. Check trainer and rank: learn the profession and the next available rank. Your Professions window, K, shows what your character actually knows.
  2. Set a small skill target: choose a learned orange or yellow recipe you need yourself or can use as an intermediate. Green is less reliable; gray recipes grant no skill points.
  3. Craft in small batches: after each batch, check recipe color, supplies and your next useful alternative.
  4. Buy new recipes with a purpose: check acquisition, learning requirements and materials first. Spending Merchant’s Favor on a recipe does not supply its ingredients.

Stages are editorial work plans. They do not establish a guaranteed 1–300 shopping list: recipe colors, learned recipes and random skill gains determine your actual quantities.

Materials and sources

Skinning is the main basic supply. Check vendors for thread and suitable dyes; elixirs come from Alchemy and dust from Enchanting. The current camp mapping lists a Tanning Rack for Cured Rugged Hide. The 6 November hotfix sets the Rack’s required profession skill to 125.

Recipes and material planner

These projects show exact ingredients per crafting batch. Change the batch count to scale the materials. One craft does not automatically grant one skill point.

Recipe focus

Light Armor Kit

Craft an armor kit for a suitable equipment slot.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 30 · Gray at 60 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Handstitched Leather Boots

Use this learned recipe for a specific supply or equipment project.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 40 · Gray at 70 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 2
    Light Leather ↗Craft with Leatherworking or trade for the finished material.
  • 1
    Coarse Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Medium Armor Kit

Craft an armor kit for a suitable equipment slot.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 90 · Gray at 105 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 4
    Medium Leather ↗Skin eligible creatures or trade with skinners.
  • 1
    Coarse Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.

Materials for 1 batch.

Recipe and ingredients in game data

Forever / New recipe

Forceful Medium Armor Kit

Upgrades a Medium Armor Kit using an additional elixir and dust.

Get the recipe
Use the named pattern teaching item; its precise vendor or drop source is not confirmed by the checked records. Pattern
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 95 · Gray at 110 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Heavy Armor Kit

Craft an armor kit for a suitable equipment slot.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 145 · Gray at 165 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 5
    Heavy Leather ↗Skin eligible creatures or trade with skinners.
  • 1
    Fine Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Thick Armor Kit

Craft an armor kit for a suitable equipment slot.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 195 · Gray at 215 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 5
    Thick Leather ↗Skin eligible creatures or trade with skinners.
  • 1
    Silken Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Rugged Armor Kit

Craft an armor kit for a suitable equipment slot.

Get the recipe
No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 225 · Gray at 245 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches

Materials for 1 batch.

Recipe and ingredients in game data

Recipe focus

Wicked Leather Pants

Use this learned recipe for a specific supply or equipment project.

Get the recipe
Use the named teaching item; its specific vendor or drop source is not confirmed in the checked data. Teaching item
Workstation
Check the tools line in the Professions window, K.
Skill
Learning requirement not independently recorded; check in game.Yellow at 285 · Gray at 305 (database)
Output
Product count follows the recipe; this planner counts crafting batches.
batches
  • 16
    Rugged Leather ↗Skin eligible creatures or trade with skinners.
  • 1
    Cured Rugged Hide ↗Cure with Leatherworking; plan the required Tanning Rack, or trade for the finished material.
  • 3
    Black Dye ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
  • 1
    Rune Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.

Materials for 1 batch.

Recipe and ingredients in game data

Your next project

Choose a listed recipe, check its current color and obtain its teaching source first. Set crafting batches for a small target. Keep your own intermediates and obtain missing outside ingredients from other crafters.

Recipe goals at the trade vendors: the following prices and requirements come from the linked vendor reports, accessed 7 November 2026. Check in-game stock before traveling; the price buys the recipe, not its crafting materials.

Leatherworking

Brawler's Leather Belt

30 Merchant’s Favor

Learn: Leatherworking 60
Reputation: No reputation gate listed in source

Alliance: Daniel Stitchsong
Horde: Pawani

Vendor report and stock

Leatherworking

Forceful Thick Armor Kit

60 Merchant’s Favor

Learn: Leatherworking 185
Reputation: Friendly

Alliance: Daniel Stitchsong
Horde: Pawani

Vendor report and stock

Leatherworking

Mystic Rugged Armor Kit

90 Merchant’s Favor

Learn: Leatherworking 235
Reputation: Honored

Alliance: Daniel Stitchsong
Horde: Pawani

Vendor report and stock

Plan recipe purchases with Merchant’s Favor ↗

Using the evidence

Checked 7 November 2026. Recipe data mainly uses build 1.60.1.70862; individual sightings may come from older Forever builds. Yellow/gray numbers are database difficulty thresholds, not learning requirements. Recipe acquisition and ingredient sourcing are listed separately. Some German names are fan translations; English names remain available for searching.

Our material directory ↗

All skill guides ↗ · Farm materials ↗ · Material directory ↗ · Vendor directory ↗ · Merchant’s Favor and shipments ↗

Sources & context

Profession recipes and ingredients checked against linked Forever game data. Vendor inventories, prices and some learning sources additionally use linked observational reports. Skill plans are editorial guidance; unresolved acquisition is identified beside the recipe. Some German names are fan translations. No independent live purchases or gameplay tests.

Search