Your profession in Forever
Leatherworking turns leather and hides into equipment and armor kits. New upgraded kits need an existing base kit plus ingredients from other professions.
Build skill step by step
Use basic supplies
Light Armor Kits and Handstitched Leather Boots use manageable leather stocks. Process your Skinning materials in small batches and check recipe colour as you progress.
Build intermediates
Medium Armor Kits feed new upgrades. The Forceful kit adds Enchanting dust and an Alchemy elixir; obtain the pattern before buying its additional ingredients.
Expand supply chains
Heavy and Thick Armor Kits provide concrete leather-and-thread recipes. Choose between learned gear and kits based on your material stock and current recipe colour.
Advanced projects
Start with suitable Rugged Leather recipes. Wicked Leather Pants also need a Cured Rugged Hide, whose current preparation requires a Tanning Rack.
- Check trainer and rank: learn the profession and the next available rank. Your Professions window, K, shows what your character actually knows.
- Set a small skill target: choose a learned orange or yellow recipe you need yourself or can use as an intermediate. Green is less reliable; gray recipes grant no skill points.
- Craft in small batches: after each batch, check recipe color, supplies and your next useful alternative.
- Buy new recipes with a purpose: check acquisition, learning requirements and materials first. Spending Merchant’s Favor on a recipe does not supply its ingredients.
Stages are editorial work plans. They do not establish a guaranteed 1–300 shopping list: recipe colors, learned recipes and random skill gains determine your actual quantities.
Materials and sources
Skinning is the main basic supply. Check vendors for thread and suitable dyes; elixirs come from Alchemy and dust from Enchanting. The current camp mapping lists a Tanning Rack for Cured Rugged Hide. The 6 November hotfix sets the Rack’s required profession skill to 125.
Recipes and material planner
These projects show exact ingredients per crafting batch. Change the batch count to scale the materials. One craft does not automatically grant one skill point.
Recipe focus
Light Armor Kit
Craft an armor kit for a suitable equipment slot.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 30 · Gray at 60 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 1Light Leather ↗Craft with Leatherworking or trade for the finished material.
Materials for 1 batch.
Recipe focus
Handstitched Leather Boots
Use this learned recipe for a specific supply or equipment project.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 40 · Gray at 70 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 2Light Leather ↗Craft with Leatherworking or trade for the finished material.
- 1Coarse Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
Materials for 1 batch.
Recipe focus
Medium Armor Kit
Craft an armor kit for a suitable equipment slot.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 90 · Gray at 105 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 4Medium Leather ↗Skin eligible creatures or trade with skinners.
- 1Coarse Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
Materials for 1 batch.
Forever / New recipe
Forceful Medium Armor Kit
Upgrades a Medium Armor Kit using an additional elixir and dust.
- Get the recipe
- Use the named pattern teaching item; its precise vendor or drop source is not confirmed by the checked records. Pattern
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 95 · Gray at 110 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 1Medium Armor Kit ↗Craft with Leatherworking or trade for the finished material.
- 2Strange Dust ↗Obtain enchanting supplies by disenchanting suitable items or trading; do not assume a fixed yield.
- 2Elixir of Minor Strength ↗Alchemy intermediate: have an alchemist make it, or trade for the finished material.
Materials for 1 batch.
Recipe focus
Heavy Armor Kit
Craft an armor kit for a suitable equipment slot.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 145 · Gray at 165 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 5Heavy Leather ↗Skin eligible creatures or trade with skinners.
- 1Fine Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
Materials for 1 batch.
Recipe focus
Thick Armor Kit
Craft an armor kit for a suitable equipment slot.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 195 · Gray at 215 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 5Thick Leather ↗Skin eligible creatures or trade with skinners.
- 1Silken Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
Materials for 1 batch.
Recipe focus
Rugged Armor Kit
Craft an armor kit for a suitable equipment slot.
- Get the recipe
- No teaching item linked in the data. Check your profession trainer; a specific trainer is not confirmed here.
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 225 · Gray at 245 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 5Rugged Leather ↗Skin eligible creatures or trade with skinners.
Materials for 1 batch.
Recipe focus
Wicked Leather Pants
Use this learned recipe for a specific supply or equipment project.
- Get the recipe
- Use the named teaching item; its specific vendor or drop source is not confirmed in the checked data. Teaching item
- Workstation
- Check the tools line in the Professions window, K.
- Skill
- Learning requirement not independently recorded; check in game.Yellow at 285 · Gray at 305 (database)
- Output
- Product count follows the recipe; this planner counts crafting batches.
- 16Rugged Leather ↗Skin eligible creatures or trade with skinners.
- 1Cured Rugged Hide ↗Cure with Leatherworking; plan the required Tanning Rack, or trade for the finished material.
- 3Black Dye ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
- 1Rune Thread ↗Check suitable profession suppliers or trade-goods vendors and inspect their current stock in game.
Materials for 1 batch.
Your next project
Choose a listed recipe, check its current color and obtain its teaching source first. Set crafting batches for a small target. Keep your own intermediates and obtain missing outside ingredients from other crafters.
Recipe goals at the trade vendors: the following prices and requirements come from the linked vendor reports, accessed 7 November 2026. Check in-game stock before traveling; the price buys the recipe, not its crafting materials.
Leatherworking
Brawler's Leather Belt
30 Merchant’s Favor
Learn: Leatherworking 60
Reputation: No reputation gate listed in source
Alliance: Daniel Stitchsong
Horde: Pawani
Leatherworking
Forceful Thick Armor Kit
60 Merchant’s Favor
Learn: Leatherworking 185
Reputation: Friendly
Alliance: Daniel Stitchsong
Horde: Pawani
Leatherworking
Mystic Rugged Armor Kit
90 Merchant’s Favor
Learn: Leatherworking 235
Reputation: Honored
Alliance: Daniel Stitchsong
Horde: Pawani
Using the evidence
Checked 7 November 2026. Recipe data mainly uses build 1.60.1.70862; individual sightings may come from older Forever builds. Yellow/gray numbers are database difficulty thresholds, not learning requirements. Recipe acquisition and ingredient sourcing are listed separately. Some German names are fan translations; English names remain available for searching.
Sources & context
Profession recipes and ingredients checked against linked Forever game data. Vendor inventories, prices and some learning sources additionally use linked observational reports. Skill plans are editorial guidance; unresolved acquisition is identified beside the recipe. Some German names are fan translations. No independent live purchases or gameplay tests.