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What changed for pets

A pet is a distinct part of your Forever game plan: it benefits from owner stats, brings family utility and can take hits for you while questing. This guide connects the new systems to practical leveling, PvP and dungeon decisions.
Key changes: owner equipment matters, Foxes are added and each introduced family has its own utility. Direct stat-increasing player buffs on pets are removed. Food, happiness, training and suitable ability ranks still matter.
Equipment and the new scaling
Your equipment affects more than you alone. Some owner stats also reach the pet. Stamina or Armor upgrades can therefore strengthen both Hunter and tanking companion, while Attack Power improves the offensive contribution. Family modifiers, pet level, talents and individual abilities remain additional factors.
What these numbers mean: The coefficients below are a published reference model based on beta observations. The current hidden scaling aura alone does not establish these server-side values. We have not independently measured them live, and the announced durability hotfix may change them.
| Owner stat | Reference model | Example |
|---|---|---|
| Stamina | 2 pet Health per owner Stamina | +20 Stamina → +40 pet Health in the model |
| Armor | 30% of owner Armor | +300 Armor → +90 pet Armor |
| Attack Power | 10% of the higher melee or ranged AP value | 600 / 900 AP → 90 inherited AP, not 150 |
| Critical strike chance | Higher owner melee or ranged crit chance | 8% / 12% → 12% inherited reference value |
Blizzard explicitly confirms use of the higher melee/ranged crit value and pet benefit from Expertise. This does not establish an exact hit or Expertise coefficient. The developers removed direct player buffs that increase pet stats; a buff on the owner can still contribute once through inherited stats. Do not count the same buff twice.
Aspect of the Monkey: the new pet benefit

Aspect of the Monkey also matters for pet play in Forever. Its base effect still grants the Hunter 8 percentage points of dodge. The new pet component appears in Improved Aspect of the Monkey, rather than the baseline tooltip. The aspect must be active; a talent point alone does not provide a permanent pet buff.
The talent has three ranks: +2 / +4 / +6 percentage points for the Hunter and, by its text, 50% of the resulting aspect effect for the pet. The older developer article’s shorthand about doubled dodge should therefore not be read as a blanket doubling of the base aspect to 16%.
| Talent | Hunter: aspect bonus | Pet: intended model |
|---|---|---|
| 0/3 | +8 percentage points | No pet benefit specified in the baseline tooltip |
| 1/3 | +10 percentage points | 5 percentage points |
| 2/3 | +12 percentage points | 6 percentage points |
| 3/3 | +14 percentage points | 7 percentage points |
These are additional percentage points, not a multiplier on your entire existing dodge chance. More Attack Power does not automatically raise Monkey’s base 8%. The practical benefit comes from combining systems: gear improves pet offense or defenses, while the aspect helps avoid some eligible melee hits.
Try your own scaling example
Enter owner stats to see the portion inherited in the reference model. Presets are illustrative numbers, not equipment sets or predictions of total pet stats. Aspect arithmetic is shown separately from equipment inheritance.
Leveling: when Monkey helps
Example: Hunter around level 17, pet tanking a melee enemy. Let the pet attack first and build threat with Growl. With Improved Monkey and the aspect active, its tooltip intends a pet dodge benefit. That can leave more time for shots and reduce healing needs against eligible melee hits; it does not guarantee that the pet can tank every elite.
Armor and Health provide a buffer when attacks do land. Dodge is random: a short fight will not reliably avoid exactly seven of every hundred attacks. Start with small pulls, observe the pet and heal before a critical phase.
Aspect choice: Monkey for defensive need, Hawk for ranged pressure and Beast for suitable melee phases. Only one aspect can be active. If Hawk raises your higher AP value, dropping it can also reduce modeled offensive inheritance. Adapt to the fight rather than forcing Monkey regardless of the enemy.
PvP: preserve your pet and use control
Melee on you: activate Monkey, use the added personal dodge and create distance with pet utility. A Spider roots, a Crab slows and a Bird of Prey can disarm armed attacks. These are different tools and must fit the opponent.
Melee on your pet: the intended talent bonus can help keep its damage and control available. A Fox also has its own defensive window. Keep line of sight and range for Mend Pet, and do not blindly trust the character display given the current rank-effect report.
Pressure healing or casting: use a Crocolisk for timed healing reduction or a Bat for longer enemy cast times. Monkey alone does not provide general protection from spells, bleeds and other undodgeable effects. Even a durable pet needs target swaps, recall and good pathing.
Growl does not force enemy players to attack your pet. Avoid letting bleeds or poisons ruin planned crowd control. Recall the pet when transitioning to traps and control damaging family abilities deliberately.
18 families and their uses
Choose for the job rather than a name or an old Classic ranking. All 18 families below appear in Blizzard’s Hunter overview; abilities and food use current client associations. A family record does not prove that every creature is tameable or already knows every ability rank.
Bat
BatIts cast-time debuff helps against spellcasters. It is not an interrupt and does not automatically stop a cast already in progress.
In PvP, send it onto a caster and maintain pressure. While leveling, the family utility is most relevant against spellcasting enemies.
- Basic attacks
- Bite
- Movement
- Dive
- Food
- Fungus, Fruit
Bear
BearSwipe hits up to three nearby enemies. It gives you a multi-target tool, but you still need reliable threat on every target.
Let the bear gather a pack before attacking while questing. In dungeons, turn off area attacks when they could hit crowd-controlled enemies.
- Basic attacks
- Bite / Claw
- Movement
- Dash
- Food
- Meat, Fish, Cheese, Bread, Fungus, Fruit
Bird of Prey
Bird of PreyIts family ability deals damage and disarms for three seconds. Immunities and the enemy’s damage type determine its value.
Save it for a dangerous moment against armed melee opponents. Disarm does not provide general protection against spells.
- Basic attacks
- Claw
- Movement
- Dive
- Food
- Meat
Boar
BoarCharge closes distance, briefly roots the target and strengthens the next attack. Fast contact helps with opening pulls and target switches.
Send the boar first while leveling. In PvP, use the brief root to reposition rather than treating it only as damage.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat, Fish, Cheese, Bread, Fungus, Fruit
Carrion Bird
Carrion BirdThe current record deals damage to one target and lowers melee attack power of enemies in melee range.
Useful while tanking melee enemies. Use the area debuff deliberately near controlled targets; it does not replace Growl or coordination with the tank.
- Basic attacks
- Bite / Claw
- Movement
- Dive
- Food
- Meat, Fish
Cat
CatProwl allows a concealed approach and strengthens the opening attack, while slowing the pet’s movement.
A straightforward companion for sustained single-target damage. In PvP, plan the approach so slower movement in stealth does not delay your own attack.
- Basic attacks
- Bite / Claw
- Movement
- Dash
- Food
- Meat, Fish
Crab
CrabPinch deals damage and slows the target by 50% for nine seconds in the checked record.
Use it against fleeing enemies or to create distance. A slow does not fully immobilize the target; respect movement immunity and other counters.
- Basic attacks
- Claw
- Movement
- Dash
- Food
- Fish, Bread, Fungus, Fruit
Crocolisk
CrocoliskDismember currently reduces healing received by 25% for six seconds. Older claims of 50% and a longer duration are outdated.
Coordinate it with your party’s burst window. Reach the intended target first, then apply healing reduction at the right moment.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat, Fish
Fox
FoxThe new family has a twelve-second dance: +50 percentage points of dodge and 30% shorter attack intervals according to its client text.
Plan it for melee pressure on the pet or an attack window. Its interaction with Monkey is interesting, but we do not promise an untested additive total dodge value.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat
Gorilla
GorillaThunderstomp deals Nature damage around the pet. Enemies outside your focus target can be drawn into the fight.
Useful for small quest packs when tanking and healing are sufficient. In dungeons, protect crowd control and avoid pulling extra packs.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Fungus, Fruit
Hyena
HyenaTendon Rip combines a nine-second bleed with a 50% movement slow.
Helps with pursuit and keeping distance. The bleed can interfere with fragile crowd control such as Freezing Trap; recall the pet before switching to control.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat, Fruit
Raptor
RaptorIts family attack applies a bleed over 18 seconds, continuing damage after the initial hit.
Useful against longer-lived quest enemies or for sustained PvP pressure. Watch active bleeds before traps and other damage-sensitive control.
- Basic attacks
- Bite / Claw
- Movement
- Dash
- Food
- Meat
Scorpid
ScorpidIts poison deals Nature damage over time and can stack up to five times on one target.
A sustained-pressure tool. Target changes cost buildup time, while poison removal and planned crowd control affect its value.
- Basic attacks
- Claw
- Movement
- Dash
- Food
- Meat
Spider
SpiderWeb roots the target for four seconds and deals Nature damage in the current record. A root is not a stun.
Use it to establish a firing lane, escape or intercept an enemy. The target may still cast and defend itself, depending on its abilities.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat
Tallstrider
TallstriderDust Cloud reduces the target’s Armor in the current Forever record. Do not confuse it with older versions of the ability.
Especially interesting for shared physical damage. Check other Armor debuffs in the party; a second effect does not automatically mean twice the benefit.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Cheese, Fungus, Fruit
Turtle
TurtleShell Shield reduces all damage taken by 50% for twelve seconds. Attack intervals become longer, while the text also specifies more damage per attack.
A defensive response against tougher single enemies or danger to the pet. Unlike dodge alone, the described reduction is not restricted to dodgeable melee attacks.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Fish, Fungus, Fruit, Raw Fish
Wind Serpent
Wind SerpentLightning Breath is a ranged Nature-damage attack. Range can help when the pet cannot immediately reach melee distance.
Manage line of sight and Focus. Do not assume owner Attack Power becomes an extra coefficient on every individual family spell.
- Basic attacks
- Bite
- Movement
- Dive
- Food
- Fish, Cheese, Bread
Wolf
WolfFurious Howl increases melee Attack Power of nearby party or raid members. The current rank text specifies 15 yards.
Position the wolf so the intended melee players receive the howl. It is not a general Ranged Attack Power bonus for every Hunter.
- Basic attacks
- Bite
- Movement
- Dash
- Food
- Meat
No matching family. Clear the search or change focus.
Focus filters show our example uses, not restrictions on other playstyles. Check ranks, Focus costs and cooldowns in your pet’s own spellbook. Some new German ability names are editorial translations.
Taming, food and training
- From level 10, check Hunter unlocks for taming, feeding and training through your trainer or class quests.
- Blizzard states that the beast cannot be above your Hunter’s level. Also check whether that exact creature is tameable; family alone is not proof.
- Clear the area and safely stable your existing pet. The current taming text specifies 20 seconds of concentration with all Armor lost during taming. Prepare the area first.
- Feed a newly tamed pet suitable food immediately. The ability states that food close to the pet’s level works better. Family diets are listed in the catalogue.
- Check training and available ranks. Learning through a beast that knows an ability remains a reference path; inspect your own pet’s learned abilities and training costs.
- Put Growl, movement and family utility on the bar. If Focus is scarce, check whether autocast attacks consume the resource before your key utility is ready.
The checked rank-1 Mend Pet record still describes focused healing over five seconds. Do not import an instant-heal model from another WoW version. Reviving costs time and mana; healing early is often cheaper while leveling.
Check attack speed separately: the current client contains Faster Attack passives, including +17% for Faster Attack I and +100% for Faster Attack VII. A record alone does not establish which tamed creature has it. Compare your pet’s actual passives and attack interval rather than assuming an old rare name guarantees the best Forever performance.
Find your first companions
These candidates come from original Questie Forever NPC records. They are search references, not our own confirmed live tames. An ordinary nearby beast often saves more time than chasing a rare name. Family membership does not mean every freshly tamed beast knows every ability rank.
| Creature | Zone / family | NPC level |
|---|---|---|
| ProwlerProwler | Elwynn Forest · Wolf | 9–10 |
| Young Forest BearYoung Forest Bear | Elwynn Forest · Bear | 8–9 |
| Durotar TigerDurotar Tiger | Durotar · Cat | 7–8 |
| Prairie Wolf AlphaPrairie Wolf Alpha | Mulgore · Wolf | 9–10 |
| The RakeThe Rake · rare | Mulgore · Cat | 10 |
| Strigid OwlStrigid Owl | Teldrassil · Bird of Prey | 5–6 |
| Broken ToothBroken Tooth · rare | Badlands · Cat | 37 |
1: Prowler · 2: Young Forest Bear
Questie reference positions, not confirmed respawn points.
1: Broken Tooth
Questie reference positions, not confirmed respawn points.
Talents for deliberate pet play
For a defensive start without bonus talent points from other systems, a simple example is 5/5 Endurance Training followed by 3/3 Improved Aspect of the Monkey. Eight points fit the normal level-17 budget. Five points in row one unlock row two; this is not a complete level-60 build or a measured meta.
Open the 8-point pet start in the calculator ↗The local rank data gives Endurance Training up to 15% pet Health and Armor. Focused Fire rewards having an active pet. Improved Mend Pet reduces mana cost and can remove debuffs, while Bestial Discipline improves Focus recovery. Choose for your bottleneck—survival, Focus or damage—and respect row requirements.
Lone Wolf is a different plan: its damage bonus requires having no active pet. It is not simultaneously active in a pet build. Our existing PvP example uses Lone Wolf; deliberately adapt it in the calculator for the companion play described here.
Dungeons, control and simple commands
In dungeons, coordinate Growl autocast with the tank. Normally, the pet should not pull a target away from the party tank. Disable area effects when they could break control or hit extra packs, and check pet pathing before jumps and shortcuts.
A Wolf can support melee members, a Tallstrider can prepare physical damage, and a suitable pet may briefly hold one enemy. These options do not replace a reliable party tank or coordination. The talent’s summoned Hawks are temporary guardians, not a second permanently tamed companion.
Issue an attack deliberately
/petattack [@mouseover,harm,nodead][]Recall and set passive
/petpassive
/petfollowKeep both actions accessible. Recall matters as much as attack for crowd control and pathing. A macro does not intelligently choose your next target.
Check scaling and Monkey yourself
- Out of combat, record owner and pet stats; swap one item with a clearly isolated stat change.
- Compare without changing aspects. Check both AP values so you do not mistakenly add them together.
- Compare Monkey without the talent and with the intended rank. Check the pet benefit, not just personal dodge.
- Record display issues, level differences and active buffs separately. Note the current build and actual observations when something differs.
Earlier beta reports describe delayed pet-stat updates and problems with Monkey talent ranks. This does not establish stored old buff values as intended mechanics. Supposed snapshot tricks are not presented here as a reliable rotation.
Sources and limits
Original DE/EN explanations and examples. Families, diets and ability text use Forever client 1.60.1.70862; talent ranks use local Trait data 1.60.1.70790 cross-checked against current Monkey text. Ranked abilities have different damage values; no single value is promised for every level.
Owner inheritance numbers are labelled beta reference. Client files alone establish neither every server coefficient nor every creature’s tameability. The announced 10 November changes and unconfirmed rank bug are separate from today’s data. No independent live taming or combat tests.
Read source notes, data scope and media credits here ↗Sources & context
Current client text70862, local talent ranks70790 and dated developer notes. Inheritance coefficients are explicitly a beta-reference model; no independent live combat test.