Scholomance combines a branching necromancy school with quest chains, summoned enemies and the rooms before Gandling. Allow time for documents, remains and book objectives; a boss rush leaves several tasks unfinished.
07 NOV 2026DE / EN14 encounter profiles
Level guidance58–60
ZoneWestern Plaguelands
Encounter profiles14
Map views4
01 / START
Before you leave
Check current key access before travelling. Collect Plaguelands tasks, Barov document objectives and any Kirtonos summoning item. Assign curse/disease/magic removal where your classes allow it and share interrupts rather than making uncontrolled large pulls. Kormok belongs to a separate quest/summon reference.
The level range is guidance, not a verified entrance minimum. Routes and tactics are our planning advice; current server mechanics have not been confirmed by our own gameplay tests.
Current client encounters do not establish that every rare, summoned or alternate-mode variant is available on every run.
Quest and loot-source associations here are references because current primary recordings do not yet contain the corresponding dungeon observations.
02 / MAPS
Approach and maps
Area map for the approach. Any entrance pin uses the Map table’s ghost-return location, not a surveyed doorway.
Western Plaguelands · ≈ 69.1 / 73.0 · Forever 70790
Map view 1/4 · Original Forever map artwork; floor assignment follows the source snapshot.
Map view 2/4 · Original Forever map artwork; floor assignment follows the source snapshot.
Map view 3/4 · Original Forever map artwork; floor assignment follows the source snapshot.
Map view 4/4 · Original Forever map artwork; floor assignment follows the source snapshot.
Boss numbers label list entries, not invented map positions. A minimap overview with overlapping rooms is not automatically a verified floor sequence.
03 / ROUTE
Plan your run
Entry areas: compare document and laboratory objectives in the quest logs. Killing a nearby boss does not automatically collect books or objects.
Kirtonos and Jandice: start an optional summon only when needed. At Jandice, track actual threat and avoid spreading the party across rooms when extra targets appear.
Rattlegore: clear the bone area gradually. After the boss, check key/door progress before entering the next level.
Lecture and laboratory: coordinate Vectus/Marduk and Ras with active quest items. Dawn’s Gambit and Ras’s human form are reference sequences requiring preparation, not automatically triggered events.
Six chambers: work through side rooms systematically before Gandling. Do not open doors alone or leave the healer behind on the far side of a room.
Gandling and turn-ins: the classic reference can send players into side rooms; agree how isolated players return while the rest survives. Count Barov documents, hatchling objectives and quest items before leaving.
04 / BOSSESS
Encounters and your jobs
The list combines current client entries with the associations identified in each profile. Unclear variants are marked. Its order is not a surveyed walking route; check casts, immunities and triggers in game.
01
NPC 10506
Kirtonos
Prepare the summon before entering the balcony area. Choose safe footing and return to the quest giver after victory instead of assuming automatic completion.
NPC mapping from Questie Forever, not a current observation.
Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
02
NPC 10503
Jandice Barov
The classic script reference uses illusions. Mark targets together rather than having every player chase a different image; recheck threat when the boss returns.
NPC mapping from Questie Forever, not a current observation.
Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
03
NPC 11622
Rattlegore
Clear enough enemies separately before the bone-room pull. Check key/access functions afterward before leading everyone to the next chamber.
NPC mapping from Questie Forever, not a current observation.
Tank
Choose safe footing behind you and keep the enemy within cleared space.
Healer
Anticipate melee damage and check line of sight before movement.
Damage
Allow initial threat, maintain focus and check quest loot afterward.
04
NPC 10433
Marduk Blackpool
Check Dawn’s Gambit and active objectives before the lecture event. Start the shared Vectus sequence together; indiscriminate pulls may bypass the planned interaction.
NPC mapping from Questie Forever, not a current observation.
Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
05
NPC 10432
Vectus
A caster in the lecture section. Combine the quest item and target focus with Marduk planning; healers and ranged players stay with the prepared party.
NPC mapping from Questie Forever, not a current observation.
Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
06
NPC 16118
Kormok
A special summon in the quest reference. Do not count on his presence during every school run; check items and fighting space before activation.
NPC mapping from Questie Forever, not a current observation.
Tank
Secure the area so post-fight quest interactions remain possible.
Healer
Stay with the party until required interactions are finished.
Damage
Check objectives and eligible players before pulling; inspect the item or dialogue afterward.
07
NPC 10508
Ras Frostwhisperer
Compare active Lich-chain stages before pulling. A normal fight and a prepared transformation stage require different interactions.
NPC mapping from Questie Forever, not a current observation.
Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
08
NPC 10505
Instructor Malicia
One of the rooms before Gandling. Assign an interrupt for visible important casts and return to the shared chamber route instead of opening the next door alone.
NPC mapping from Questie Forever, not a current observation.
Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
09
NPC 11261
Doctor Theolen Krastinov
Krastinov is tied to a remains objective. Check the required object actions after combat and wait before starting the next side room.
NPC mapping from Questie Forever, not a current observation.
Tank
Secure the area so post-fight quest interactions remain possible.
Healer
Stay with the party until required interactions are finished.
Damage
Check objectives and eligible players before pulling; inspect the item or dialogue afterward.
10
NPC 10901
Lorekeeper Polkelt
Clear the side room methodically and watch removable debuffs together. If multiple players take sustained damage, remain in healing range rather than running through more rooms.
NPC mapping from Questie Forever, not a current observation.
Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
11
NPC 10507
The Ravenian
Choose safe footing behind the melee room. Keep a defensive response for heavy hits and allow stable threat before heavy damage.
NPC mapping from Questie Forever, not a current observation.
Tank
Choose safe footing behind you and keep the enemy within cleared space.
Healer
Anticipate melee damage and check line of sight before movement.
Damage
Allow initial threat, maintain focus and check quest loot afterward.
12
NPC 10504
Lord Alexei Barov
Start with an agreed plan for possible companions. Keep healer and tank in one line of sight and avoid crossing active enemies to reach a document.
NPC mapping from Questie Forever, not a current observation.
Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
13
NPC 10502
Lady Illucia Barov
Refresh resources and interrupts before the last side room. Call visible silence or control effects and avoid overlapping this fight with another room.
NPC mapping from Questie Forever, not a current observation.
Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
14
NPC 1853
Darkmaster Gandling
The classic script reference can transport players into locked side rooms. Handle those enemies while the remaining party stabilises healing and threat; no current transport frequency is claimed.
NPC mapping from Questie Forever, not a current observation.
Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
05 / QUESTS
Quests, prerequisites and rewards
Minimum levels concern acceptance, not combat suitability. Prerequisites show direct links, not every earlier step. Coordinates belong to the explicitly named zone. Additional class quests and follow-ups can require further travel.
Horde · minimum level 52 · #5341Barov Family Fortune+
Horde version: gather four Barov documents in the school and return them.
Accept
Alexi Barov · Tirisfal Glades · ≈ 83.1 / 71.6
Turn in
Alexi Barov · Tirisfal Glades · ≈ 83.1 / 71.6
Direct prerequisite
None listed in the reference used
No immediate equipment reward recorded in this selection.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Alliance · minimum level 52 · #5343Barov Family Fortune+
Alliance version: gather four Barov documents in the school and return them.
Accept
Weldon Barov · Western Plaguelands · ≈ 43.5 / 83.7
Turn in
Weldon Barov · Western Plaguelands · ≈ 43.5 / 83.7
Direct prerequisite
None listed in the reference used
No immediate equipment reward recorded in this selection.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Both factions · minimum level 55 · #5382Doctor Theolen Krastinov, the Butcher+
Defeat Krastinov and burn or destroy the named remains. The kill alone does not complete the object objectives.
Accept
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
Turn in
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
Direct prerequisite
None listed in the reference used
No immediate equipment reward recorded in this selection.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Both factions · minimum level 55 · #5515Krastinov's Bag of Horrors+
Prepare the Krastinov follow-up and retain the bag for turn-in.
Accept
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
Turn in
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
No immediate equipment reward recorded in this selection.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Both factions · minimum level 55 · #5384Kirtonos the Herald+
Attempt Kirtonos with the prepared summon and return to the giver.
Accept
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
Turn in
Eva Sarkhoff · Western Plaguelands · ≈ 70.2 / 73.7
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Both factions · minimum level 55 · #5529Plagued Hatchlings+
Defeat the requested number of plagued hatchlings and check progress afterward.
No immediate equipment reward recorded in this selection.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Both factions · minimum level 57 · #4771Dawn's Gambit+
Use Dawn’s Gambit in the intended lecture area. The party should be ready before activating it.
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
Finish the prepared Ras chain using its quest item. An ordinary kill without the active stage may not complete the objective.
Accept
Magistrate Marduke · Western Plaguelands · ≈ 70.6 / 74.1
Turn in
Magistrate Marduke · Western Plaguelands · ≈ 70.6 / 74.1
Direct prerequisite
5465
Item rewards
Warblade of Caer Darrow #13982
Darrowspike #13984
Crown of Caer Darrow #13986
Darrowshire Strongguard #14002
Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.
No reliable quest list is recorded for this selection yet. This does not mean the dungeon has no quests.
06 / LOOT
Loot: distinguish stats from acquisition
These are selected items; quest rewards appear above. Observed drops and acquisition references are deliberately separated. Current stats do not turn an old acquisition reference into a confirmed Forever drop. No guaranteed rates or untested best-in-slot promises.
Selected stats from Forever client 70862. Drop association: Questie Forever/Classic reference, not a current observed boss drop.
No matching loot.
EVIDENCE
Evidence and unresolved details
Checked 7 November 2026. Current encounter and item data mainly use client 1.60.1.70862. Quests combine current client/player records with original Questie Forever reference data. Maps load directly here, with their origin and any floor-assignment limits identified beside each image.
Routes and role advice are our own planning recommendations. We have not independently tested server mechanics live. A client entry alone proves neither current encounter availability nor timing. Entries from other game variants and unrecorded NPC associations are identified in the relevant guide.
For loot, distinguish current stats from acquisition: “observed drop” is a recorded association, sometimes from beta and often a small sample. A “drop reference” is not current drop confirmation. Neither establishes a reliable drop rate. Some new German names are editorial translations; English names and identifiers retain exact identity.
Current client encounters do not establish that every rare, summoned or alternate-mode variant is available on every run.
Quest and loot-source associations here are references because current primary recordings do not yet contain the corresponding dungeon observations.
Rewards and stats are selections, not an exhaustive loot catalogue or a promise of every item.