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FOREVER / DUNGEON GUIDE

Dire Maul

Dire Maul has three wings with different goals: East for Pusillin and Alzzin, West for pylons and Prince Tortheldrin, and North for Gordok and possible tribute planning. Name the wing when forming the group.

07 NOV 2026DE / EN19 encounter profiles
Level guidance54–60
ZoneFeralas
Encounter profiles19
Map views6
01 / START

Before you leave

Check West/North access keys and Feralas quest chains. A classic North tribute run avoids certain guard kills and needs extra preparation; it is not a normal full clear. The ogre suit, trap and freeing Knot depend on their own items or interactions. Do not infer guaranteed tribute quality from old tables.

The level range is guidance, not a verified entrance minimum. Routes and tactics are our planning advice; current server mechanics have not been confirmed by our own gameplay tests.

Current client encounters do not establish that every rare, summoned or alternate-mode variant is available on every run.

Quest and loot-source associations here are references because current primary recordings do not yet contain the corresponding dungeon observations.

02 / MAPS

Approach and maps

Area map for the approach. Any entrance pin uses the Map table’s ghost-return location, not a surveyed doorway.

Feralas · ≈ 62.0 / 33.3 · Forever 70790
Dire Maul · map view 1
Map view 1/6 · Original Forever map artwork; floor assignment follows the source snapshot.
Dire Maul · map view 2
Map view 2/6 · Original Forever map artwork; floor assignment follows the source snapshot.
Dire Maul · map view 3
Map view 3/6 · Original Forever map artwork; floor assignment follows the source snapshot.
Dire Maul · map view 4
Map view 4/6 · Original Forever map artwork; floor assignment follows the source snapshot.
Dire Maul · map view 5
Map view 5/6 · Original Forever map artwork; floor assignment follows the source snapshot.
Dire Maul · map view 6
Map view 6/6 · Original Forever map artwork; floor assignment follows the source snapshot.

Boss numbers label list entries, not invented map positions. A minimap overview with overlapping rooms is not automatically a verified floor sequence.

03 / ROUTE

Plan your run

  1. Wing choice: decide on East, West or North before entering the complex. The six map images cover several sections; their numbering is not a mandatory route.
  2. East: plan Pusillin’s path and Lethtendris’s Web. Zevrim, Hydrospawn and Alzzin are distinct stops. Check all quest/access steps before Alzzin’s area.
  3. West: treat pylons and their surrounding enemies as shared objectives. Kalendris and Illyanna do not belong to the North route. Check the actual barrier state before Immol’thar.
  4. Library and prince: check available library quests. The classic sequence places Tortheldrin after Immol’thar; verify the current unlock locally. Class books are a separate collection from the general library books in our other guide.
  5. North: agree on full clear or tribute before the first guard. The trap, guard bypass and ogre suit need coordinated actions. Recall pets before attempting a narrow skip.
  6. Gordok: on a tribute plan, avoid accidentally killing Cho’Rush or the guards. After the king, check the event, quest dialogue and any chest; exact Forever tribute conditions have not been live-tested here.
04 / BOSSESS

Encounters and your jobs

The list combines current client entries with the associations identified in each profile. Unclear variants are marked. Its order is not a surveyed walking route; check casts, immunities and triggers in game.

01
NPC 11490

Zevrim Thornhoof

Clear the East room before pulling. Keep healing in reserve for possible control or sacrifice events and check the intended access step after combat.

NPC mapping from Questie Forever, not a current observation.

Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
02
NPC 13280

Hydrospawn

Maintain tank line of sight in the water area. Reposition without entering uncleared packs and check class/water quest loot afterward.

NPC mapping from Questie Forever, not a current observation.

Tank
Choose safe footing behind you and keep the enemy within cleared space.
Healer
Anticipate melee damage and check line of sight before movement.
Damage
Allow initial threat, maintain focus and check quest loot afterward.
03
NPC 14327

Lethtendris

Include this East boss for the web objective and control companions together. Check the web per eligible player afterward; this quest is not a West objective.

NPC mapping from Questie Forever, not a current observation.

Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
04
NPC 14354

Pusillin

Plan the dialogue/chase path as its own East stop. Do not let players race past extra packs during the chase; regroup at the actual fight.

NPC mapping from Questie Forever, not a current observation.

Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
05
NPC 11492

Alzzin the Wildshaper

Check access and quests before East’s finale. Pick up extra targets early as the fight changes and do not leave the healer behind an earlier obstacle.

NPC mapping from Questie Forever, not a current observation.

Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
06
NPC 11489

Tendris Warpwood

Clear the immediate West area deliberately. Avoid dragging the boss through patrols; if tree enemies become active, coordinate control and healing with the tank.

NPC mapping from Questie Forever, not a current observation.

Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
07
NPC 11488

Illyanna Ravenoak

Treat possible companions as part of the pull. Assign companion control and kill order beforehand so ranged pressure does not reach the healer unchecked.

NPC mapping from Questie Forever, not a current observation.

Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
08
NPC 11487

Magister Kalendris

Share interrupts and responses to visible control effects in West. Give the healer a reliable position instead of spreading the party through adjacent rooms.

NPC mapping from Questie Forever, not a current observation.

Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
09
NPC 11496

Immol'thar

Verify that the barrier is actually down before the demon. Assign control of new targets and follow the library/prince steps together after victory.

NPC mapping from Questie Forever, not a current observation.

Tank
Pick up newly active enemies early and protect the healer.
Healer
Move to the agreed position when adds arrive, not into uncleared rooms.
Damage
Control adds on target calls; use area damage after threat is secure.
10
NPC 11486

Prince Tortheldrin

The prince belongs to the prepared West route after the reference demon step. Leave melee fighting space and avoid spending every defensive on the approach.

NPC mapping from Questie Forever, not a current observation.

Tank
Choose safe footing behind you and keep the enemy within cleared space.
Healer
Anticipate melee damage and check line of sight before movement.
Damage
Allow initial threat, maintain focus and check quest loot afterward.
11
NPC 14326

Guard Mol'dar

Before North’s first guard, choose full clear or tribute. On tribute, bypassing is a group decision; pets must not activate the guard accidentally.

NPC mapping from Questie Forever, not a current observation.

Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
12
NPC 14322

Stomper Kreeg

Avoid accidentally killing this tavern/dialogue NPC with area damage. Decide whether he belongs in the North plan before approaching, then check possible taste-test or quest dialogue.

NPC mapping from Questie Forever, not a current observation.

Tank
Secure the area so post-fight quest interactions remain possible.
Healer
Stay with the party until required interactions are finished.
Damage
Check objectives and eligible players before pulling; inspect the item or dialogue afterward.
13
NPC 14321

Guard Fengus

Watch guard movement and side rooms before crossing. One successful skip does not mean the rest of the party or its pets has the same safe route.

NPC mapping from Questie Forever, not a current observation.

Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
14
NPC 14323

Guard Slip'kik

For the classic tribute plan, check the trap and materials beforehand. Stabilise a failed attempt together rather than activating another guard simultaneously.

NPC mapping from Questie Forever, not a current observation.

Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
15
NPC 14325

Captain Kromcrush

Choose ogre-suit or combat routing early. For a fight, clear space and a fallback; disguise and an ordinary kill are different North variants.

NPC mapping from Questie Forever, not a current observation.

Tank
Assemble the party before activation and pick up new targets immediately.
Healer
Budget mana across the sequence and wait for its actual end.
Damage
Respect the assigned trigger and avoid starting a parallel side event.
16
NPC 14324

Cho'Rush the Observer

Clarify Cho’Rush’s place in the tribute plan before Gordok. If he must survive, divide control and damage accordingly; indiscriminate cleaving can spoil the group’s goal.

NPC mapping from Questie Forever, not a current observation.

Tank
Keep the caster reachable by assigned interrupters.
Healer
Watch control and debuffs; keep a reserve for players unable to act.
Damage
Alternate interrupts and plan around casts that are actually interruptible.
17
NPC 11501

King Gordok

Confirm the complete North plan and restore resources before the king. Do not teleport away immediately after victory; inspect the event, chest and dialogue first.

NPC mapping from Questie Forever, not a current observation.

Tank
Choose safe footing behind you and keep the enemy within cleared space.
Healer
Anticipate melee damage and check line of sight before movement.
Damage
Allow initial threat, maintain focus and check quest loot afterward.
18
NPC 14506

Lord Hel'nurath

A summoned special enemy in the classic class-quest reference. He needs preparation and is not guaranteed on a normal West visit.

NPC mapping from Questie Forever, not a current observation.

Tank
Secure the area so post-fight quest interactions remain possible.
Healer
Stay with the party until required interactions are finished.
Damage
Check objectives and eligible players before pulling; inspect the item or dialogue afterward.
19
NPC 11467

Tsu'zee

A rare side boss in the West reference. Search together if desired and do not assume a guaranteed spawn or reward.

NPC mapping from Questie Forever, not a current observation.

Tank
Pull the rare only with the party ready and a clear fallback.
Healer
Call the unplanned fight and check mana before continuing.
Damage
Do not chase alone; a rare is not guaranteed on every route.
05 / QUESTS

Quests, prerequisites and rewards

Minimum levels concern acceptance, not combat suitability. Prerequisites show direct links, not every earlier step. Coordinates belong to the explicitly named zone. Additional class quests and follow-ups can require further travel.

Both factions · minimum level 54 · #7441Pusillin and the Elder Azj'Tordin

Recover Pusillin’s item and return it to Azj’Tordin outside. His path belongs to East.

Accept
Azj'Tordin · Feralas · ≈ 76.9 / 37.4
Turn in
Azj'Tordin · Feralas · ≈ 76.9 / 37.4
Direct prerequisite
None listed in the reference used

Item rewards

  • Sprinter's Sword #18410
  • Spry Boots #18411

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Alliance · minimum level 54 · #7488Lethtendris's Web

Alliance: secure Lethtendris’s Web in East and return it to your faction’s giver.

Accept
Latronicus Moonspear · Feralas · ≈ 30.4 / 46.2
Turn in
Latronicus Moonspear · Feralas · ≈ 30.4 / 46.2
Direct prerequisite
7494

Item rewards

  • Lorespinner #18491

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Horde · minimum level 54 · #7489Lethtendris's Web

Horde: secure Lethtendris’s Web in East and return it to your faction’s giver.

Accept
Talo Thornhoof · Feralas · ≈ 76.2 / 43.8
Turn in
Talo Thornhoof · Feralas · ≈ 76.2 / 43.8
Direct prerequisite
7492

Item rewards

  • Lorespinner #18491

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Both factions · minimum level 56 · #7461The Madness Within

Prepare the library quest and include Immol’thar and Tortheldrin in the West route.

Accept
Shen'dralar Ancient · Dire Maul
Turn in
Shen'dralar Ancient · Dire Maul
Direct prerequisite
None listed in the reference used

No immediate equipment reward recorded in this selection.

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Alliance · minimum level 56 · #7462The Treasure of the Shen'dralar

Alliance follow-up: check the treasure interaction after the preceding West quest.

Accept
Shen'dralar Ancient · Dire Maul
Turn in
Treasure of the Shen'dralar · Inside the dungeon
Direct prerequisite
7461

Item rewards

  • Bonecrusher #18420
  • Backwood Helm #18421
  • Sedge Boots #18424

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Horde · minimum level 56 · #7877The Treasure of the Shen'dralar

Horde follow-up: check the treasure interaction after the preceding West quest.

Accept
Shen'dralar Ancient · Dire Maul
Turn in
Treasure of the Shen'dralar · Inside the dungeon
Direct prerequisite
7461

Item rewards

  • Bonecrusher #18420
  • Backwood Helm #18421
  • Sedge Boots #18424

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Both factions · minimum level 56 · #5518The Gordok Ogre Suit

Bring Knot the materials requested in your current quest log for the ogre suit. Do not consume it without an agreed North plan.

Accept
Knot Thimblejack · Dire Maul
Turn in
Knot Thimblejack · Dire Maul
Direct prerequisite
None listed in the reference used

Item rewards

  • Gordok Ogre Suit #18258

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Both factions · minimum level 57 · #5525Free Knot!

Free Knot using the required key. This is a separate North objective, not an automatic king reward.

Accept
Knot Thimblejack · Dire Maul
Turn in
Knot Thimblejack · Dire Maul
Direct prerequisite
None listed in the reference used

No immediate equipment reward recorded in this selection.

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Both factions · minimum level 56 · #7703Unfinished Gordok Business

Check the Gordok business task after the king and retain its named item for return.

Accept
Captain Kromcrush · Dire Maul
Turn in
Captain Kromcrush · Dire Maul
Direct prerequisite
None listed in the reference used

Item rewards

  • Gordok's Handguards #18366
  • Gordok's Gauntlets #18367
  • Gordok's Gloves #18368
  • Gordok's Handwraps #18369

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

Both factions · minimum level 60 · #7463Arcane Refreshment

Mage class task: obtain the relevant water essence in West and return to the library NPC.

Accept
Lorekeeper Lydros · Dire Maul
Turn in
Lorekeeper Lydros · Dire Maul
Direct prerequisite
None listed in the reference used

No immediate equipment reward recorded in this selection.

Questie Forever reference, not confirmed by current acceptance/turn-in recordings. Acceptance level and direct prerequisites use that addon record. Listed rewards are referenced candidates; check current choice/allocation in the quest window.

06 / LOOT

Loot: distinguish stats from acquisition

These are selected items; quest rewards appear above. Observed drops and acquisition references are deliberately separated. Current stats do not turn an old acquisition reference into a confirmed Forever drop. No guaranteed rates or untested best-in-slot promises.

Distracting Dagger

Distracting Dagger · #18392
Drop reference

Prince Tortheldrin ↑

Off-hand · iLvl 62 · level 57

42–64 damage; 1.30 speed

Selected stats from Forever client 70862. Drop association: Questie Forever/Classic reference, not a current observed boss drop.

Barbarous Blade

Barbarous Blade · #18520
Drop reference

King Gordok ↑

Two-hand · iLvl 63 · level 58

138–207 damage; 3.20 speed

Selected stats from Forever client 70862. Drop association: Questie Forever/Classic reference, not a current observed boss drop.

Gloves of Restoration

Gloves of Restoration · #18309
Drop reference

Alzzin the Wildshaper ↑

Hands · iLvl 59 · level 54

+10 Stamina; +9 Intellect; 105 Armor

Selected stats from Forever client 70862. Drop association: Questie Forever/Classic reference, not a current observed boss drop.

EVIDENCE

Evidence and unresolved details

Checked 7 November 2026. Current encounter and item data mainly use client 1.60.1.70862. Quests combine current client/player records with original Questie Forever reference data. Maps load directly here, with their origin and any floor-assignment limits identified beside each image.

Routes and role advice are our own planning recommendations. We have not independently tested server mechanics live. A client entry alone proves neither current encounter availability nor timing. Entries from other game variants and unrecorded NPC associations are identified in the relevant guide.

For loot, distinguish current stats from acquisition: “observed drop” is a recorded association, sometimes from beta and often a small sample. A “drop reference” is not current drop confirmation. Neither establishes a reliable drop rate. Some new German names are editorial translations; English names and identifiers retain exact identity.

Current client encounters do not establish that every rare, summoned or alternate-mode variant is available on every run.

Quest and loot-source associations here are references because current primary recordings do not yet contain the corresponding dungeon observations.

Rewards and stats are selections, not an exhaustive loot catalogue or a promise of every item.

Read source notes and media credits here ↗
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